Traits
Moving Markings / Color Change (Rare)
The Insectoplant can change the appearance and locations of their markings and/or colors.
Living Tail / Body (Mutation)
The Insectoplant has parts of their body that are alive separately from the main Insectoplant, such as by having a living tail, or has additional non-Insectoplant bodies.
Note:
If the Insectoplant has additional Insectoplant bodies, Multiple Bodies is used instead.
Major Magic (Exclusive)
The Insectoplant has powerful magic that can greatly affect themselves, the world around them, and/or other Insectoplants.
Alternate Types Show
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Major Magic (Uncommon)
Species: Brewmoth
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Major Magic (Rare)
Species: Aratela
Form Change (Exclusive)
The Insectoplant can change between two or more distinct, separate Insectoplant forms.
Note:
The Insectoplant may have a maximum of four forms, including the main form. When using Form Change, all forms of the Insectoplant must be traited and approved. Additionally, all forms of the Insectoplant must have all of the required traits for their respective subspecies.
Because of how broad this trait is a "point system" has been created to alleviate any stress and confusion caused when using the trait.
There are a total of 3 possible points:
- Shared colors
- Shared motifs (features, traits, accessories, etc.)
- Shared body types
In order for a design to pass, at least 2 points need to be hit.
Please note, designs that may still pass with 2 points may still be under further review under staff discrection.
Healing Magic (Mandatory)
The Insectoplant can use magic to heal themself and those around them.
Note:
This trait only applies to Mediscarabs.